BALRAJ CREATIVE x TECHNOLOGIST

Projects

A selection of spatial and real-time projects bringing together art and technology for unique, boundary pushing designs and builds.

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Hi hi hi ʘ‿ʘ

Immersive Director, Multi-Disciplinary Artist and Creative Technologist with experience in XR, wearables, product, design, research and writing for immersive experiences and social innovation spaces. Former Technical Artist at Meta Reality Labs working Extended Realities. Clients include Universal, Nexus Studios and more.

Specialities include creative, protoyping and delivery of industry leading projects with an interest in beautiful design, intuitive UX and immersive narrative. Collaborations with creatives, production and engineers of vast specialities supports exploring spatial design processes. Platforms and tools include Unreal Engine 5, Unity 3D, RealityKit, Reality Composer Pro, Web, 3D Web, WebXR, A-Frame, 8th Wall, P5, TouchDesigner, 3D direction, Blender, Maya, ZBrush, Substance Suite, GLSL, C#, JavaScript, TypeScript, React.

Press includes BBC, Glamour UK, Tiktok Newsroom, Meta, Techcrunch, AWE, VidCon, Creative Lives in Progress, Lenslist. Talks, judging and workshops include Somerset House, Royal Collage of Art, Meta, Snap, Lenslist, Hacktiv8, Reskill.

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Playground

Enter the playground, shaders are cool, so are metallic 3D ponies that roam the web.

Reflective Horse

Three.js and GLSL GLFT import, rotation matrix, PBR Material, Lighting and Environment Mapping.

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Fireball

Three.js and GLSL noise and vertex displacement. User input interactivity and light chunks.

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Pastel Party

Explosion of circles bouncing in the window. Made with P5.js.

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